3D Zoetrope Development - Part 10 - Sphere Construction
So with the plan in place for my first proper 20 layer zoetrope, all I had to do was figure out how to go about making it. The obv…
So with the plan in place for my first proper 20 layer zoetrope, all I had to do was figure out how to go about making it. The obv…
Last time, I talked about designing a zoetrope base that would allow me to play with 20 separate layers of animation. When the fin…
I had a fairly lengthy break from zoetrope stuff after the last one was finished, but I was thinking about it every so often and h…
Last time I spoke about the processes of prototyping and building my wooden, sine wave based 3D zoetrope. I was pretty happy with …
Having got to grips with the prototyping workflow I'd developed in After Effects, I started to think about how I could plan a nice…
Please check out my previous posts in this blog series if you haven't already :) Whilst still trying to think of ways I could push…
Having finished with the dome zoetrope (see Part 3), I was keen to try out some other form that the technique might lend itself to…
Although I had got the technique working (see part 1), I felt I still needed to get my head around the concept of 33 frame animati…
As promised in part 2 - here's the finished dome zoetrope! I kind of regret the image processing I did with the footage (I basica…
Hi there, My name is Retchy, I'm an animator, and I thought I'd give this blogging business a go on Film Annex. I guess my main to…