Uyir Blog - Animating the first scene (Planning a Character Animation shot) PART 2
In the last post, I described how I went about planning a character animation shot. I described the process of shooting reference …
In the last post, I described how I went about planning a character animation shot. I described the process of shooting reference …
Haven't been on BitLanders for a while now. I've been busy with my Uni exams and now that the hard days areover, I can finally ded…
In this post, I'll detail how I went about creating Uyir's house! This will be the house where Uyir has spent nearly his entire li…
Since I've finished all the character work, I can now move on to set and environment building. In this post, I'll detail the build…
In this post, I'll detail how I went about transforming the old man to a little girl (poor old man :( ). In the film, she will be …
From the previous post, I described the texturing and shading process of Uyir. In this post, I'll detail the hair and beard creati…
From the last blog post, I described the rigging and clothing process for the main character of "Uyir". In this post, I'll detail …
From the last blog post, I described the modelling and sculpting process of the main character of "Uyir". In this post, I'll detai…
Now that I'm happy with the pre-production phase, it's time to move on to the production phase, finally! In this post, I'll be det…
In the last post, I detailed how I went about the concept art as well as the story. In this post, I'll detail the storyboarding an…