Pagan Min is a nasty piece of work. He is the vain and arrogant despot that welcomes you to the fictional Himalayan nation of Kyrat with a depraved display of violence. Min is a horrific man, and you are meant to despise him--or at least, it would seem so until he ends his tirade by inviting you to "tear shit up" while The Clash takes over the soundtrack, preparing you for a power fantasy just seconds after the game has purposefully turned your stomach. Afterwards, Min covers your head with a sack and escorts you to his opulent residence. There, in sight of a bowl of monkey heads ready to be cracked open and engorged upon, He again demonstrates his ruthlessness by plunging a fork into the back of your local guide and forcing him to wail out the window for help.
Far Cry 4 is loaded with such tonal shifts, so many that you might suspect the game is trying to make a point with them. The writing takes rare turns into the self-aware; one character, for instance, calls out the hypocrisy of an American intruding on the affairs of a foreign state, pointing guns and splattering blood in the name of "doing the right thing." But if Far Cry 4 was meant to parody the violent themes it depicts, it does a poor job of it. You are Ajay Ghale, an American who has come to Kyrat to scatter your departed mother's ashes per her wishes, though it isn't long before you have taken up the cause of The Golden Path, the same separatist group your mother helped found. Where matters of the rebellion are concerned, Far Cry 4 keeps things serious, often forcing you to choose between the wishes of the current Golden Path co-leaders, and locking yourself into one mission while foregoing its counterpart. These leaders--Amita and Sabal--both have good intentions, seeking only the best for their impoverished nation, though Sabal's insistence at one point that Amita is using her gender as a manipulation tactic makes it clear that he, and the game itself, don't always represent meaningful progress.
It's impossible to be invested in these characters, however, not after a pseudo-serious speech is followed by a confrontation with two embarrassing stoners who blow smoke in your face while embodying every possible drug-culture caricature. The story's best asset, its villain, disappears for most of the story, leaving more dialogue to a local radio personality who fantasizes about becoming a serial killer who smears feces on his victims as a calling card. Far Cry 4 does not improve upon Far Cry 3's narrative issues, but amplifies them until the story collapses into a pile of yee-haw hillbilly language, cliched tribalism, and weak political posturing. For a game primarily interested in providing a joyous first-person sandbox, Far Cry 4 is oddly adamant about choking you with its meager attempts to titillate.
Like the Nepalese-esque environments it depicts, Far Cry 4 is all about highs and lows, suffocating you with poor storytelling before setting you free into the wilderness to create thrills of your own. And those thrills can be almost overwhelming, providing the kind of headrush that was Far Cry 3's calling card. It is you and a giant map dotted with activities, each one fun enough that you want to rush towards the waypoint to see what's in store there.