What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.
DETAILS
ATTACK:
DEFENSE:
MAGIC:
DIFFICULTY:
TIPS:
Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain.
Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage.
Fiddlesticks is very fragile if you build AP items. Try to strike a balance between offense and defense with runes, masteries, and items.
TIPS: IF ENEMY
Avoid attacking while close to your allies. Dark Wind will bounce between you and your allies extending the duration of its silence.
If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates.
If Fiddlesticks is nowhere to be seen, watch out for an ambush Crowstorm from brush.
SPELLS
TERRIFY
DRAIN
DARK WIND
CROWSTORM