DETAILS
ATTACK:
DEFENSE:
MAGIC:
DIFFICULTY:
TIPS:
Eye of the Storm can be used on allied turrets.
Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
TIPS: IF ENEMY
Save an interrupt ability for when Janna uses her ultimate.
Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
STATS
HP: 356
HP / LEVEL: 78
MP: 302
MP / LEVEL: 64
MOVEMENT SPEED: 335
ARMOR: 13
ARMOR / LEVEL: 3.8
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0
ATTACK RANGE: 475
HP REGEN: 4.5
HP REGEN / LEVEL: 0.55
MP REGEN: 6.9
MP REGEN / LEVEL: 0.6
CRIT: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 49
ATTACK DAMAGE / LEVEL: 2.95
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 2.61
SPELLS
HOWLING GALE
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Cooldown: 14 / 13 / 12 / 11 / 10 /
Mana Cost: 90 / 105 / 120 / 135 / 150 /
Range: 1700
ZEPHYR
Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Cooldown: 12 / 11 / 10 / 9 / 8 /
Mana Cost: 40 / 50 / 60 / 70 / 80 /
Range: 600
EYE OF THE STORM
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Cooldown: 0 / 0 / 0 / 0 / 0 /
Mana Cost: 70 / 80 / 90 / 100 / 110 /
Range: 800
MONSOON
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Cooldown: 150 / 135 / 120 /
Mana Cost: 100 / 100 / 100 /
Range: 725