''Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof.''
-- Jayce
DETAILS
ATTACK:
DEFENSE:
MAGIC:
DIFFICULTY:
TIPS:
Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
If you find yourself taking lots of damage try using Jayce's Hammer Stance as it grants you additional defenses.
Try casting Shock Blast through the Acceleration Gate for increased range and damage.
TIPS: IF ENEMY
Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
If you see Jayce drop his Acceleration Gate be careful, he is probably about to cast Shock Blast.
Jayce is strong in the early game. If he gains the advantage play defensively.
STATS
HP: 420
HP / LEVEL: 90
MP: 240
MP / LEVEL: 40
MOVEMENT SPEED: 335
ARMOR: 16.5
ARMOR / LEVEL: 3.5
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0
ATTACK RANGE: 125
HP REGEN: 6
HP REGEN / LEVEL: 0.8
MP REGEN: 7
MP REGEN / LEVEL: 0.7
CRIT: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 46.5
ATTACK DAMAGE / LEVEL: 3.5
ATTACK SPEED OFFSET: -0.05
ATTACK SPEED / LEVEL: 3
SPELLS
TO THE SKIES! / SHOCK BLAST
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.
Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
Cooldown: 16 / 14 / 12 / 10 / 8 /
Mana Cost: 40 / 45 / 50 / 55 / 60 /
Range: 600
LIGHTNING FIELD / HYPER CHARGE
Hammer Stance: Passive: Restores mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.
Cannon Stance: Gains a burst of energy, increasing attack speed to maximum for several attacks.
Cooldown: 10 / 10 / 10 / 10 / 10 /
Mana Cost: 40 / 40 / 40 / 40 / 40 /
Range: 285
THUNDERING BLOW / ACCELERATION GATE
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.
Cannon Stance: Deploys an Acceleration Gate increasing the movement speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Cooldown: 14 / 13 / 12 / 11 / 10 /
Mana Cost: 40 / 50 / 60 / 70 / 80 /
Range: 240
MERCURY CANNON / MERCURY HAMMER
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.
Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Cooldown: 6 / 6 / 6 / 6 /
Mana Cost:
Range: self