Nvidia Effects Turf: Grass realistic simulation in games

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Developments in the field of gaming graphics continues unabated. The developer's hair and coat the next big challenge, for example, realistic rendering of grass. While AMD wants for that purpose apply their enhanced technology TressFX, current Nvidia introduced its own solution called Turf Effects, which becomes part of the package effects GameWorks.

News focuses on rendering large amounts of grass blades, including their physical interaction. Its essence also very reminiscent of freshly TressFX that depending near the camera allows you to change the details of rendering each stalk. With increasing distance is the number of blades on the screen is increasing, but they can be rendered with less detail. The result is a low impact on graphics performance.

Technology and thereby takes into account the physics. This means that if the grass hits an object, lawn naturally deformed. Developers can also define how many blades should last regeneration to its original state. To ensure realistic visuals do not miss automatic adaptation to the transition of light and shadow current position or their stalks and overlapping.

The technology should be made ​​available to developers early next year.



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